/************************************************************************************
 * WrightEagle (Soccer Simulation League 2D)                                        *
 * BASE SOURCE CODE RELEASE 2010                                                    *
 * Copyright (c) 1998-2010 WrightEagle 2D Soccer Simulation Team,                   *
 *                         Multi-Agent Systems Lab.,                                *
 *                         School of Computer Science and Technology,               *
 *                         University of Science and Technology of China            *
 * All rights reserved.                                                             *
 *                                                                                  *
 * Redistribution and use in source and binary forms, with or without               *
 * modification, are permitted provided that the following conditions are met:      *
 *     * Redistributions of source code must retain the above copyright             *
 *       notice, this list of conditions and the following disclaimer.              *
 *     * Redistributions in binary form must reproduce the above copyright          *
 *       notice, this list of conditions and the following disclaimer in the        *
 *       documentation and/or other materials provided with the distribution.       *
 *     * Neither the name of the WrightEagle 2D Soccer Simulation Team nor the      *
 *       names of its contributors may be used to endorse or promote products       *
 *       derived from this software without specific prior written permission.      *
 *                                                                                  *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND  *
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED    *
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE           *
 * DISCLAIMED. IN NO EVENT SHALL WrightEagle 2D Soccer Simulation Team BE LIABLE    *
 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL       *
 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR       *
 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER       *
 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,    *
 * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF *
 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.                *
 ************************************************************************************/

#include "CommandSender.h"
#include "DynamicDebug.h"
#include "Observer.h"
#include "Agent.h"
#include "Logger.h"
#include "NetworkTest.h"

CommandSender::CommandSender(Observer *pObserver): mpObserver(pObserver), mpAgent(0)
{
}


CommandSender::~CommandSender()
{
}

void CommandSender::StartRoutine()
{
	static char msg[MAX_MESSAGE];

    while (mpObserver->WaitForCommandSend())
    {
        NetworkTest::instance().AddCommandSendBegin();

        strcpy(msg, "record_cmd: ");
        Run(msg);
        DynamicDebug::instance().AddMessage(msg, MT_Send);

        NetworkTest::instance().AddCommandSendEnd(mpObserver->CurrentTime());
    }
}

void CommandSender::Run(char *msg)
{
	if (mpAgent != 0){
		mpAgent->SendCommands(msg);
	}
	else {
		PRINT_ERROR("null agent");
	}
}

